The dashboard is now a single-screen app shell:
- app-bar page tabs (Model + placeholder Explainer/Findings/Guides) via
lightweight hash routing (usePage); the wordmark links home
- a 2x2 graph grid that fills the viewport, rows sized to half its height so
the four cells always show; a + Add tile is the 4th cell, a 5th scenario
scrolls (with a reserved scrollbar gutter)
- a left settings sidebar exposing the forwarding composite as grouped levers
(novelty, harm awareness, program strength, plus baseline forwarding and
education budget); the card is a CSS container so the sliders stack to width
- a full-width dock (legend, full-width player, Export / Reach over time /
Data table); the reach chart and data table open as overlays
- the illustrative note moved under the hero
ScenarioToolbar is removed (the + tile and the dock Export replace it).
Deviates from the original ui-spec, which is amended with a pointer.
The toolbar's Export button becomes a real menu: Data (JSON) downloads
{ base, panels, results } exactly as held in the store, Per-node CSV
writes one row per panel and node (educated flag, reachedAtRound with
-1 kept), and Picture (PNG) rasterizes each panel's live SVG with the
current theme's token values resolved, drawn side by side with labels
and the live percentage at the current round, plus legend and the
disclaimer footer line, at 2x. Items disable while a run is in flight
so exports always capture settled state.
Per Justin: a round's dots no longer start fading together. Every node
gets a deterministic random appearance moment inside the first 70% of
the round interval (the rest is its fade), and a new roundProgress
value, driven by the playback frame loop, feeds the same jitter into
the panel stats: the big percentage and reached count now tick up
exactly as dots start appearing, in the cards, the mobile strip, and
the focus modal. Pausing, stepping, and seeking hold the full round;
reduced motion keeps discrete swaps.
The MobileScoreStrip lands: sticky under the app bar, one pill per
panel with the round-synced colored share, horizontally scrollable (the
only horizontal scroller, verified at 320 px), tapping scrolls to the
panel (instant under reduced motion, scroll-margin clears the sticky
stack).
Touch targets reach 44 px on mobile: player buttons, panel kebabs, and
toolbar buttons; Export collapses to its icon so the toolbar stays one
row down to 320 px.
Clicking a panel's network (cursor zoom-in, a real button for keyboard
users) or its menu's Focus item opens the modal: the same SVG at the
same global round rendered up to 90vw/85vh over the spec scrim, with a
second PlayerBar docked in the footer sharing the store. Only the page
PlayerBar owns the global keyboard map, so keys are never handled
twice.
role=dialog with aria-modal, labelled by the panel name, focus moves in
and is trapped, Esc/X/scrim close, and focus returns to the opener.
focusPanelId already lives in the URL, so shared links open
pre-focused; on mobile the modal becomes a full-screen sheet.
The kebab menu goes live: Edit and Rename open the PanelEditorPopover
(rename focuses the label in its header), Duplicate copies with a
' copy' suffix and the next accent, Remove deletes immediately and is
disabled on the last panel. Add scenario opens the new panel's editor
right away, still capped at six.
The editor offers the strategy select plus every Config field as a row
against the base value: a differing value becomes an override
(highlighted row, per-field reset, chips on the card), typing the base
value back clears it, and runs touch only that panel through the
debounce. Engine 400s appear inline in the popover with the offending
field marked.
Per-panel failures now leave a rose dot on the kebab while the panel
keeps its last good result; the store tracks failed panel ids and
clears them on the next successful run. Field and strategy labels moved
to lib/fieldLabels so controls, editor, and table share one vocabulary.
Hand-rolled SVG as decided: dashed percent grid, one cumulative curve
per panel in its accent color, end labels via the shared formatPct, and
a playhead line with per-curve dots synced to the global round. The
cumulative-at-round counting moved into lib/reach.ts so the panel stats
and the chart cannot disagree.
usePlayback drives one global round on a rAF timer: 700 ms per round at
1x, speed pill cycling 0.5/1/2, play-once autoplay after the first load,
no looping; at the final round the play button becomes replay. Under
prefers-reduced-motion there is no autoplay, the page settles on the
final round, and the cadence slows to 1000 ms.
The PlayerBar is the mockup's centered pill with a native range
scrubber (one tick per round, aria-valuetext, seeking pauses) and the
global keyboard map: Space toggles, arrows step, Home/End jump; text
inputs and native control handling are left alone. A single polite live
region announces run updates, pauses, scrub releases, and the final
state.
Nodes reached in the current round pop in (scale 0.6 to 1, 250 ms
ease-out) with a small deterministic stagger so each round reads as a
wave. Per Justin's feedback the panel percentage and reached count now
follow the playhead instead of sitting on the final outcome; the hero
keeps the final numbers, since its sentence claims outcomes.
The milestone 2 parity page becomes the spec's dashboard: app bar with
wordmark, disclaimer badge and About popover, theme toggle (persisted,
defaults to prefers-color-scheme, applied pre-mount to avoid a flash),
hero with the preset narrative and live toned percentages, scenario
toolbar, panel cards with skeleton loading and dim-while-refreshing,
legend, and footer. ComparisonTable evolves into the collapsed
ResultsTable (test moved along, plus a formatPct rounding case).
NetworkView renders the real topology with the spec's shape encodings.
The layout is seeded d3-force (mulberry32 random source, seeded initial
positions, 300 synchronous ticks, cached per graph hash); anisotropic
forceX/forceY pulls settle the cloud into the wide card shape so the
fit stays uniform-scale and the spacing organic. Justin asked for a
taller network area (380x230) and a reading caption under the legend;
the caption is study copy, so StudyPreset gains a readingCaption field.
Slices still to come keep their controls visibly parked: Export and the
panel kebab render disabled until slices 11 and 7.