spreadlab/web/src/components/ScenarioPanel.vue
Justin Visser 4ac7ba1624 web: single-screen redesign with the literature levers
The dashboard is now a single-screen app shell:
- app-bar page tabs (Model + placeholder Explainer/Findings/Guides) via
  lightweight hash routing (usePage); the wordmark links home
- a 2x2 graph grid that fills the viewport, rows sized to half its height so
  the four cells always show; a + Add tile is the 4th cell, a 5th scenario
  scrolls (with a reserved scrollbar gutter)
- a left settings sidebar exposing the forwarding composite as grouped levers
  (novelty, harm awareness, program strength, plus baseline forwarding and
  education budget); the card is a CSS container so the sliders stack to width
- a full-width dock (legend, full-width player, Export / Reach over time /
  Data table); the reach chart and data table open as overlays
- the illustrative note moved under the hero

ScenarioToolbar is removed (the + tile and the dock Export replace it).
Deviates from the original ui-spec, which is amended with a pointer.
2026-06-18 22:01:30 +02:00

391 lines
8.7 KiB
Vue

<script setup lang="ts">
import { computed, ref } from 'vue'
import NetworkView from './NetworkView.vue'
import PanelEditorPopover from './PanelEditorPopover.vue'
import PanelMenu, { type PanelMenuItem } from './PanelMenu.vue'
import { useSimStore } from '@/composables/useSimStore'
import { roundPct } from '@/lib/format'
import { reachedCountDisplayed } from '@/lib/reach'
import { MAX_PANELS, type PanelSpec } from '@/presets/types'
const props = defineProps<{ panel: PanelSpec; accent: string }>()
const store = useSimStore()
const menuOpen = ref(false)
const focusLabelOnOpen = ref(false)
const kebabButton = ref<HTMLButtonElement | null>(null)
const editing = computed(() => store.state.editingPanelId === props.panel.id)
const failed = computed(() => store.state.failedPanelIds.has(props.panel.id))
const menuItems = computed<PanelMenuItem[]>(() => [
{ key: 'edit', label: 'Edit' },
{ key: 'rename', label: 'Rename' },
{ key: 'focus', label: 'Focus' },
{ key: 'duplicate', label: 'Duplicate', disabled: store.state.panels.length >= MAX_PANELS },
{ key: 'remove', label: 'Remove', disabled: store.state.panels.length <= 1 },
])
function onMenuSelect(itemKey: string) {
menuOpen.value = false
switch (itemKey) {
case 'edit':
case 'rename':
focusLabelOnOpen.value = itemKey === 'rename'
store.state.editingPanelId = props.panel.id
break
case 'focus':
store.setFocusPanel(props.panel.id)
break
case 'duplicate':
store.duplicatePanel(props.panel.id)
kebabButton.value?.focus()
break
case 'remove':
store.removePanel(props.panel.id)
break
}
}
function closeMenu() {
menuOpen.value = false
kebabButton.value?.focus()
}
function closeEditor() {
store.state.editingPanelId = null
kebabButton.value?.focus()
}
const result = computed(() => store.state.resultsByPanelId[props.panel.id])
const numStudents = computed(() => store.effectiveConfig(props.panel).numStudents)
// The numbers follow the playhead live: they count exactly the dots that
// have started appearing mid-transition, reaching the final outcome on
// the last round.
const reachedCount = computed(() => {
const panelResult = result.value
return panelResult
? reachedCountDisplayed(
panelResult.reachedAtRound,
store.state.round,
store.state.roundProgress,
)
: 0
})
const reachedPctNow = computed(() => (reachedCount.value / numStudents.value) * 100)
const tone = computed(() =>
roundPct(reachedPctNow.value) <= store.preset.toneThresholdPct ? 'good' : 'bad',
)
interface PanelChip {
key: string
text: string
}
const chips = computed<PanelChip[]>(() => {
const chipList: PanelChip[] = []
if (props.panel.strategy !== 'none') {
chipList.push({ key: 'strategy', text: `strategy · ${props.panel.strategy}` })
}
for (const [field, value] of Object.entries(props.panel.overrides)) {
chipList.push({ key: field, text: `${field} · ${value}` })
}
return chipList
})
// Refreshes over existing results dim the card; a panel without any result
// yet renders as a skeleton so the layout never jumps.
const dimmed = computed(() => store.state.runState === 'running' && result.value !== undefined)
</script>
<template>
<section :id="`panel-${panel.id}`" class="panel" :class="{ dimmed }" :aria-label="panel.label">
<div class="head">
<span class="swatch" :style="{ background: accent }" aria-hidden="true" />
<span class="label">{{ panel.label }}</span>
<button
ref="kebabButton"
class="kebab"
type="button"
aria-haspopup="menu"
:aria-expanded="menuOpen"
:aria-label="`Scenario menu for ${panel.label}`"
@click="menuOpen = !menuOpen"
>
<svg class="ic" viewBox="0 0 24 24"><path d="M12 6h.01M12 12h.01M12 18h.01" /></svg>
<span
v-if="failed"
class="fail-dot"
:title="`The last run of ${panel.label} failed; showing its previous result`"
/>
</button>
<PanelMenu
v-if="menuOpen"
:items="menuItems"
:anchor="kebabButton"
@select="onMenuSelect"
@close="closeMenu"
/>
</div>
<PanelEditorPopover
v-if="editing"
:panel="panel"
:focus-label="focusLabelOnOpen"
@close="closeEditor"
/>
<template v-if="result">
<div class="pct" :class="tone">{{ roundPct(reachedPctNow) }}<small>%</small></div>
<div class="meta">
<span>{{ reachedCount }} of {{ numStudents }} reached</span>
<span class="sep" aria-hidden="true"></span>
<span>{{ result.numRounds }} rounds</span>
<span class="sep" aria-hidden="true"></span>
<span>{{ result.educated.length }} educated</span>
</div>
<div class="chips">
<span v-for="chip in chips" :key="chip.key" class="chip">{{ chip.text }}</span>
</div>
<button
class="netbtn"
type="button"
:aria-label="`Enlarge ${panel.label}`"
@click="store.setFocusPanel(panel.id)"
>
<NetworkView :panel="panel" />
</button>
</template>
<template v-else>
<div class="skeleton" aria-hidden="true">
<div class="bone pct-bone" />
<div class="bone meta-bone" />
<div class="bone net-bone" />
</div>
<span class="visually-hidden">Running scenario</span>
</template>
</section>
</template>
<style scoped>
.panel {
background: var(--surface);
border: 1px solid var(--border);
border-radius: var(--radius);
box-shadow: var(--shadow);
padding: 18px 20px 10px;
position: relative;
transition:
box-shadow 0.15s,
opacity 0.15s;
}
.panel:hover {
box-shadow: var(--shadow-lift);
}
.panel.dimmed {
opacity: 0.6;
}
.head {
display: flex;
align-items: center;
gap: 8px;
position: relative;
}
.swatch {
width: 9px;
height: 9px;
border-radius: 3px;
flex: none;
}
.label {
font-size: 13.5px;
font-weight: 600;
color: var(--ink-2);
letter-spacing: -0.005em;
flex: 1;
min-width: 0;
white-space: nowrap;
overflow: hidden;
text-overflow: ellipsis;
}
.kebab {
color: var(--ink-4);
margin-right: -6px;
border: none;
background: none;
padding: 4px;
border-radius: 8px;
display: grid;
place-items: center;
cursor: pointer;
position: relative;
}
.kebab:hover {
background: var(--bg);
color: var(--ink);
}
.fail-dot {
position: absolute;
top: 2px;
right: 2px;
width: 7px;
height: 7px;
border-radius: 50%;
background: var(--spread);
}
.pct {
margin-top: 10px;
font-size: 40px;
font-weight: 700;
letter-spacing: -0.03em;
line-height: 1;
}
.pct small {
font-size: 22px;
font-weight: 600;
color: var(--ink-4);
letter-spacing: 0;
}
.pct.bad {
color: var(--spread);
}
.pct.good {
color: var(--edu);
}
.meta {
margin-top: 7px;
font-size: 12.5px;
color: var(--ink-4);
display: flex;
gap: 5px;
flex-wrap: wrap;
align-items: center;
}
.meta span {
white-space: nowrap;
}
.meta .sep {
color: var(--border);
}
.chips {
display: flex;
gap: 6px;
margin-top: 9px;
min-height: 22px;
flex-wrap: wrap;
}
.netbtn {
display: block;
width: 100%;
border: none;
background: none;
padding: 0;
cursor: zoom-in;
border-radius: 8px;
}
.chip {
font-size: 11.5px;
font-weight: 550;
color: var(--ink-3);
background: var(--bg);
border: 1px solid var(--border-soft);
border-radius: 7px;
padding: 2px 8px;
}
/* Skeleton card (spec 5.1): same vertical rhythm as a loaded panel. */
.skeleton .bone {
border-radius: 8px;
background: linear-gradient(
100deg,
var(--border-soft) 40%,
var(--bg) 50%,
var(--border-soft) 60%
);
background-size: 200% 100%;
animation: shimmer 1.4s linear infinite;
}
.pct-bone {
width: 96px;
height: 40px;
margin-top: 10px;
}
.meta-bone {
width: 70%;
height: 13px;
margin-top: 9px;
}
.net-bone {
width: 100%;
aspect-ratio: 2 / 1;
margin-top: 35px;
}
@keyframes shimmer {
to {
background-position: -200% 0;
}
}
/* Desktop: the panel is a flex column so the network area grows to fill the
2x2 grid cell; the graph scales with it (NetworkView height 100%). Mobile
keeps the natural width-based scaling (a flex-fill with no definite cell
height would collapse the SVG). */
@media (min-width: 761px) {
.panel {
display: flex;
flex-direction: column;
}
.netbtn {
flex: 1;
min-height: 0;
}
.skeleton {
flex: 1;
display: flex;
flex-direction: column;
}
.net-bone {
flex: 1;
aspect-ratio: auto;
}
}
@media (max-width: 760px) {
/* 44 px touch target for the kebab (spec section 8). */
.kebab {
min-width: 44px;
min-height: 44px;
margin-right: -12px;
}
/* Anchor target lands below the sticky app bar plus score strip. */
.panel {
scroll-margin-top: 128px;
}
}
</style>