usePlayback drives one global round on a rAF timer: 700 ms per round at 1x, speed pill cycling 0.5/1/2, play-once autoplay after the first load, no looping; at the final round the play button becomes replay. Under prefers-reduced-motion there is no autoplay, the page settles on the final round, and the cadence slows to 1000 ms. The PlayerBar is the mockup's centered pill with a native range scrubber (one tick per round, aria-valuetext, seeking pauses) and the global keyboard map: Space toggles, arrows step, Home/End jump; text inputs and native control handling are left alone. A single polite live region announces run updates, pauses, scrub releases, and the final state. Nodes reached in the current round pop in (scale 0.6 to 1, 250 ms ease-out) with a small deterministic stagger so each round reads as a wave. Per Justin's feedback the panel percentage and reached count now follow the playhead instead of sitting on the final outcome; the hero keeps the final numbers, since its sentence claims outcomes.
240 lines
5.3 KiB
Vue
240 lines
5.3 KiB
Vue
<script setup lang="ts">
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import { computed } from 'vue'
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import NetworkView from './NetworkView.vue'
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import { useSimStore } from '@/composables/useSimStore'
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import { roundPct } from '@/lib/format'
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import type { PanelSpec } from '@/presets/types'
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const props = defineProps<{ panel: PanelSpec; accent: string }>()
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const store = useSimStore()
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const result = computed(() => store.state.resultsByPanelId[props.panel.id])
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const numStudents = computed(() => store.effectiveConfig(props.panel).numStudents)
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// The numbers follow the playhead: they count what the network picture
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// shows at the current round, reaching the final outcome on the last one.
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const reachedCount = computed(() => {
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const panelResult = result.value
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if (!panelResult) return 0
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return panelResult.reachedAtRound.filter(
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(reachedAt) => reachedAt >= 0 && reachedAt <= store.state.round,
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).length
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})
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const reachedPctNow = computed(() => (reachedCount.value / numStudents.value) * 100)
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const tone = computed(() =>
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roundPct(reachedPctNow.value) <= store.preset.toneThresholdPct ? 'good' : 'bad',
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)
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interface PanelChip {
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key: string
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text: string
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}
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const chips = computed<PanelChip[]>(() => {
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const chipList: PanelChip[] = []
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if (props.panel.strategy !== 'none') {
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chipList.push({ key: 'strategy', text: `strategy · ${props.panel.strategy}` })
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}
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for (const [field, value] of Object.entries(props.panel.overrides)) {
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chipList.push({ key: field, text: `${field} · ${value}` })
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}
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return chipList
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})
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// Refreshes over existing results dim the card; a panel without any result
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// yet renders as a skeleton so the layout never jumps.
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const dimmed = computed(() => store.state.runState === 'running' && result.value !== undefined)
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</script>
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<template>
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<section class="panel" :class="{ dimmed }" :aria-label="panel.label">
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<div class="head">
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<span class="swatch" :style="{ background: accent }" aria-hidden="true" />
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<span class="label">{{ panel.label }}</span>
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<button class="kebab" type="button" disabled title="Scenario menu arrives in a later slice">
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<svg class="ic" viewBox="0 0 24 24"><path d="M12 6h.01M12 12h.01M12 18h.01" /></svg>
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</button>
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</div>
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<template v-if="result">
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<div class="pct" :class="tone">{{ roundPct(reachedPctNow) }}<small>%</small></div>
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<div class="meta">
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<span>{{ reachedCount }} of {{ numStudents }} reached</span>
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<span class="sep" aria-hidden="true">•</span>
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<span>{{ result.numRounds }} rounds</span>
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<span class="sep" aria-hidden="true">•</span>
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<span>{{ result.educated.length }} educated</span>
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</div>
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<div class="chips">
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<span v-for="chip in chips" :key="chip.key" class="chip">{{ chip.text }}</span>
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</div>
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<NetworkView :panel="panel" />
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</template>
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<template v-else>
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<div class="skeleton" aria-hidden="true">
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<div class="bone pct-bone" />
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<div class="bone meta-bone" />
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<div class="bone net-bone" />
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</div>
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<span class="visually-hidden">Running scenario…</span>
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</template>
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</section>
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</template>
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<style scoped>
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.panel {
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background: var(--surface);
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border: 1px solid var(--border);
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border-radius: var(--radius);
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box-shadow: var(--shadow);
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padding: 18px 20px 10px;
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position: relative;
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transition:
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box-shadow 0.15s,
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opacity 0.15s;
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}
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.panel:hover {
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box-shadow: var(--shadow-lift);
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}
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.panel.dimmed {
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opacity: 0.6;
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}
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.head {
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display: flex;
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align-items: center;
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gap: 8px;
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}
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.swatch {
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width: 9px;
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height: 9px;
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border-radius: 3px;
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flex: none;
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}
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.label {
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font-size: 13.5px;
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font-weight: 600;
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color: var(--ink-2);
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letter-spacing: -0.005em;
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flex: 1;
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min-width: 0;
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white-space: nowrap;
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overflow: hidden;
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text-overflow: ellipsis;
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}
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.kebab {
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color: var(--ink-4);
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margin-right: -6px;
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border: none;
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background: none;
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padding: 4px;
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border-radius: 8px;
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display: grid;
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place-items: center;
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}
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.kebab:disabled {
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cursor: default;
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}
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.pct {
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margin-top: 10px;
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font-size: 40px;
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font-weight: 700;
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letter-spacing: -0.03em;
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line-height: 1;
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}
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.pct small {
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font-size: 22px;
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font-weight: 600;
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color: var(--ink-4);
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letter-spacing: 0;
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}
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.pct.bad {
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color: var(--spread);
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}
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.pct.good {
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color: var(--edu);
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}
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.meta {
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margin-top: 7px;
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font-size: 12.5px;
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color: var(--ink-4);
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display: flex;
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gap: 5px;
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flex-wrap: wrap;
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align-items: center;
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}
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.meta span {
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white-space: nowrap;
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}
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.meta .sep {
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color: var(--border);
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}
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.chips {
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display: flex;
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gap: 6px;
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margin-top: 9px;
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min-height: 22px;
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flex-wrap: wrap;
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}
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.chip {
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font-size: 11.5px;
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font-weight: 550;
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color: var(--ink-3);
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background: var(--bg);
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border: 1px solid var(--border-soft);
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border-radius: 7px;
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padding: 2px 8px;
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}
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/* Skeleton card (spec 5.1): same vertical rhythm as a loaded panel. */
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.skeleton .bone {
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border-radius: 8px;
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background: linear-gradient(
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100deg,
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var(--border-soft) 40%,
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var(--bg) 50%,
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var(--border-soft) 60%
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);
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background-size: 200% 100%;
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animation: shimmer 1.4s linear infinite;
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}
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.pct-bone {
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width: 96px;
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height: 40px;
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margin-top: 10px;
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}
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.meta-bone {
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width: 70%;
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height: 13px;
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margin-top: 9px;
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}
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.net-bone {
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width: 100%;
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aspect-ratio: 2 / 1;
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margin-top: 35px;
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}
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@keyframes shimmer {
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to {
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background-position: -200% 0;
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}
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}
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</style>
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