web: playback, slice 4 of M3

usePlayback drives one global round on a rAF timer: 700 ms per round at
1x, speed pill cycling 0.5/1/2, play-once autoplay after the first load,
no looping; at the final round the play button becomes replay. Under
prefers-reduced-motion there is no autoplay, the page settles on the
final round, and the cadence slows to 1000 ms.

The PlayerBar is the mockup's centered pill with a native range
scrubber (one tick per round, aria-valuetext, seeking pauses) and the
global keyboard map: Space toggles, arrows step, Home/End jump; text
inputs and native control handling are left alone. A single polite live
region announces run updates, pauses, scrub releases, and the final
state.

Nodes reached in the current round pop in (scale 0.6 to 1, 250 ms
ease-out) with a small deterministic stagger so each round reads as a
wave. Per Justin's feedback the panel percentage and reached count now
follow the playhead instead of sitting on the final outcome; the hero
keeps the final numbers, since its sentence claims outcomes.
This commit is contained in:
Justin Visser 2026-06-10 17:15:38 +02:00
parent 71baf10e73
commit 0e3a14a0b3
7 changed files with 736 additions and 13 deletions

View file

@ -2,7 +2,7 @@
import { computed } from 'vue'
import NetworkView from './NetworkView.vue'
import { useSimStore } from '@/composables/useSimStore'
import { formatPct, roundPct } from '@/lib/format'
import { roundPct } from '@/lib/format'
import type { PanelSpec } from '@/presets/types'
const props = defineProps<{ panel: PanelSpec; accent: string }>()
@ -11,10 +11,19 @@ const store = useSimStore()
const result = computed(() => store.state.resultsByPanelId[props.panel.id])
const numStudents = computed(() => store.effectiveConfig(props.panel).numStudents)
// The numbers follow the playhead: they count what the network picture
// shows at the current round, reaching the final outcome on the last one.
const reachedCount = computed(() => {
const panelResult = result.value
if (!panelResult) return 0
return panelResult.reachedAtRound.filter(
(reachedAt) => reachedAt >= 0 && reachedAt <= store.state.round,
).length
})
const reachedPctNow = computed(() => (reachedCount.value / numStudents.value) * 100)
const tone = computed(() =>
result.value && roundPct(result.value.reachedPct) <= store.preset.toneThresholdPct
? 'good'
: 'bad',
roundPct(reachedPctNow.value) <= store.preset.toneThresholdPct ? 'good' : 'bad',
)
interface PanelChip {
@ -48,12 +57,9 @@ const dimmed = computed(() => store.state.runState === 'running' && result.value
</button>
</div>
<template v-if="result">
<div class="pct" :class="tone">
{{ roundPct(result.reachedPct) }}<small>%</small>
<span class="visually-hidden">{{ formatPct(result.reachedPct) }} reached</span>
</div>
<div class="pct" :class="tone">{{ roundPct(reachedPctNow) }}<small>%</small></div>
<div class="meta">
<span>{{ result.numReached }} of {{ numStudents }} reached</span>
<span>{{ reachedCount }} of {{ numStudents }} reached</span>
<span class="sep" aria-hidden="true"></span>
<span>{{ result.numRounds }} rounds</span>
<span class="sep" aria-hidden="true"></span>