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There's no user facing changes in this PR This PR updates `MpvPlayer` to use a threading model more similar to [ExoPlayer's model](https://developer.android.com/reference/androidx/media3/exoplayer/ExoPlayer#threading-model). There's now a dedicated thread looper message queue between the UI interactions on the main thread and calls to `libmpv`. This is necessary because previously, the main thread would make the calls into `libmpv`. `libmpv` uses internal mutex locking for some operations which meant that the main thread would be blocked momentarily. Now, the UI issues a command (eg seek to X position) and the command is added to the thread looper queue and processed on that separate thread. This uses the standard Android Handler/Looper mechanisms. Related to #235
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MPV build scripts
This scripts are adapted from ae0d956c5a/buildscripts licensed MIT.
Instructions
cd scripts/mpv
./get_dependencies
export NDK_PATH=... # Such as ~/Library/Android/sdk/ndk/29.0.14206865
# Build arm64
PATH="$PATH:$NDK_PATH/toolchains/llvm/prebuilt/darwin-x86_64/bin" ./buildall.sh --clean --arch arm64 mpv
# Build arm32
PATH="$PATH:$NDK_PATH/toolchains/llvm/prebuilt/darwin-x86_64/bin" ./buildall.sh mpv
cd ../..
env PREFIX32="$(realpath scripts/mpv/prefix/armv7l)" PREFIX64="$(realpath scripts/mpv/prefix/arm64)" "$NDK_PATH/ndk-build" -C app/src/main -j && cp -fr app/src/main/libs/ app/src/main/jnilibs/