spreadlab/internal/engine
Justin Visser c3f65a4029 docs engine: state the RNG design decision in rng.go
rng.go is a construction point, not an abstraction wall; components
take *rand.Rand directly (idiomatic Go dependency injection) and only
RunScenario creates streams, from config seeds. Decided 2026-06-10
over the alternatives (interface wall, folding newRand into
scenario.go).
2026-06-10 13:01:39 +02:00
..
bench_test.go engine: benchmark baseline (HolmeKim, RunScenario) 2026-06-10 12:50:53 +02:00
cascade.go engine: edge thresholds and the independent cascade 2026-06-10 12:08:12 +02:00
cascade_test.go engine: edge thresholds and the independent cascade 2026-06-10 12:08:12 +02:00
educate.go engine: education strategies (random vs most-connected) 2026-06-10 12:08:39 +02:00
educate_test.go engine: education strategies (random vs most-connected) 2026-06-10 12:08:39 +02:00
graph.go engine: undirected simple graph with deterministic neighbour order 2026-06-10 11:58:45 +02:00
graph_test.go engine: undirected simple graph with deterministic neighbour order 2026-06-10 11:58:45 +02:00
holmekim.go refactor engine: decompose Holme-Kim into builder methods 2026-06-10 12:37:57 +02:00
holmekim_test.go engine: Holme-Kim network generator (powerlaw_cluster_graph port) 2026-06-10 12:05:43 +02:00
rng.go docs engine: state the RNG design decision in rng.go 2026-06-10 13:01:39 +02:00
rng_test.go engine: undirected simple graph with deterministic neighbour order 2026-06-10 11:58:45 +02:00
scenario.go refactor cmd: thin main, testable run(io.Writer), AllStrategies in engine 2026-06-10 12:39:03 +02:00
scenario_test.go engine: Config, scenario runner, golden regression tests; demo CLI 2026-06-10 12:24:47 +02:00