writeJSON's last-resort branch (json.Marshal failing, a programmer
error: unsupported type or cyclic data) previously fell back to
http.Error, which answers text/plain and was the one corner where the
API broke its own {"error": ...} contract. It now writes a
hand-written constant JSON literal: still strictly simpler than the
encoder that just failed (the reason writeError, which is built ON
writeJSON, cannot be used there: it would be circular), but contract
consistent. Tested by forcing the branch with a channel payload,
which json.Marshal cannot encode.
127 lines
4.4 KiB
Go
127 lines
4.4 KiB
Go
// Package api exposes the engine over HTTP as a small JSON API. It stays
|
|
// thin on purpose: decode, run the engine, encode. All validation lives in
|
|
// the engine; the API only translates errors into status codes.
|
|
package api
|
|
|
|
import (
|
|
"encoding/json"
|
|
"fmt"
|
|
"net/http"
|
|
|
|
"github.com/JustinZeus/spreadlab/internal/engine"
|
|
)
|
|
|
|
// ComparisonResponse bundles what the dashboard needs to render one
|
|
// comparison: the config that was run, echoed back so frontend state stays
|
|
// honest, and one result per strategy.
|
|
type ComparisonResponse struct {
|
|
Config engine.Config `json:"config"`
|
|
Results []engine.Result `json:"results"`
|
|
}
|
|
|
|
// ScenarioRequest is the body of POST /api/scenario: one panel's effective
|
|
// config plus its strategy.
|
|
type ScenarioRequest struct {
|
|
Config engine.Config `json:"config"`
|
|
Strategy engine.Strategy `json:"strategy"`
|
|
}
|
|
|
|
// ScenarioResponse carries everything one dashboard panel needs: the
|
|
// echoed config, the cascade result, and the network topology as
|
|
// [from, to] node-index pairs (deterministic from the config's graph
|
|
// fields) for the frontend's force layout.
|
|
type ScenarioResponse struct {
|
|
Config engine.Config `json:"config"`
|
|
Result engine.Result `json:"result"`
|
|
Edges [][2]int `json:"edges"`
|
|
}
|
|
|
|
// errorResponse is the JSON shape of every non-2xx body.
|
|
type errorResponse struct {
|
|
Error string `json:"error"`
|
|
}
|
|
|
|
// NewServer returns the API as an http.Handler. Routes use the Go 1.22+
|
|
// pattern syntax, method and path in one string; the stdlib answers 405
|
|
// for wrong methods on a known path by itself.
|
|
func NewServer() http.Handler {
|
|
mux := http.NewServeMux()
|
|
mux.HandleFunc("GET /api/config/default", handleDefaultConfig)
|
|
mux.HandleFunc("POST /api/comparison", handleComparison)
|
|
mux.HandleFunc("POST /api/scenario", handleScenario)
|
|
return mux
|
|
}
|
|
|
|
func handleDefaultConfig(w http.ResponseWriter, _ *http.Request) {
|
|
writeJSON(w, http.StatusOK, engine.DefaultConfig())
|
|
}
|
|
|
|
func handleComparison(w http.ResponseWriter, r *http.Request) {
|
|
decoder := json.NewDecoder(r.Body)
|
|
decoder.DisallowUnknownFields() // a typo in a field name fails loudly
|
|
var config engine.Config
|
|
if err := decoder.Decode(&config); err != nil {
|
|
writeError(w, http.StatusBadRequest, fmt.Errorf("invalid config: %w", err))
|
|
return
|
|
}
|
|
|
|
strategies := engine.AllStrategies()
|
|
results := make([]engine.Result, 0, len(strategies))
|
|
for _, strategy := range strategies {
|
|
result, err := engine.RunScenario(config, strategy)
|
|
if err != nil {
|
|
// The engine only errors on bad parameter values, which is
|
|
// the client's mistake, not the server's.
|
|
writeError(w, http.StatusBadRequest, err)
|
|
return
|
|
}
|
|
results = append(results, result)
|
|
}
|
|
writeJSON(w, http.StatusOK, ComparisonResponse{Config: config, Results: results})
|
|
}
|
|
|
|
func handleScenario(w http.ResponseWriter, r *http.Request) {
|
|
decoder := json.NewDecoder(r.Body)
|
|
decoder.DisallowUnknownFields()
|
|
var request ScenarioRequest
|
|
if err := decoder.Decode(&request); err != nil {
|
|
writeError(w, http.StatusBadRequest, fmt.Errorf("invalid request: %w", err))
|
|
return
|
|
}
|
|
|
|
result, err := engine.RunScenario(request.Config, request.Strategy)
|
|
if err != nil {
|
|
writeError(w, http.StatusBadRequest, err)
|
|
return
|
|
}
|
|
// Building the graph again for its edges costs ~25us (seeded, so it is
|
|
// the identical world the scenario ran in).
|
|
edges, err := engine.GraphEdges(request.Config)
|
|
if err != nil {
|
|
writeError(w, http.StatusBadRequest, err)
|
|
return
|
|
}
|
|
writeJSON(w, http.StatusOK, ScenarioResponse{Config: request.Config, Result: result, Edges: edges})
|
|
}
|
|
|
|
// writeJSON marshals first and writes after, so an encoding failure can
|
|
// still become a clean 500 instead of a half-written body.
|
|
func writeJSON(w http.ResponseWriter, status int, payload any) {
|
|
body, err := json.Marshal(payload)
|
|
if err != nil {
|
|
// Last-resort path: report the encoder's failure without using the
|
|
// encoder. The hand-written constant keeps the error contract JSON
|
|
// while staying strictly simpler than what just failed.
|
|
w.Header().Set("Content-Type", "application/json")
|
|
w.WriteHeader(http.StatusInternalServerError)
|
|
_, _ = w.Write([]byte(`{"error":"encoding response failed"}`))
|
|
return
|
|
}
|
|
w.Header().Set("Content-Type", "application/json")
|
|
w.WriteHeader(status)
|
|
_, _ = w.Write(body) // a failed write means the client went away
|
|
}
|
|
|
|
func writeError(w http.ResponseWriter, status int, err error) {
|
|
writeJSON(w, status, errorResponse{Error: err.Error()})
|
|
}
|