spreadlab/internal
Justin Visser 33a85cb720 engine: undirected simple graph with deterministic neighbour order
Adjacency lives in slices, not maps, on purpose: Go randomises map
iteration order between runs, and the engine's determinism guarantee
needs every graph walk to visit neighbours in the same order. AddEdge
mirrors networkx semantics (duplicates and self loops are no-ops) so
the Holme-Kim port can lean on the same behaviour.
Receiver names stay short per Go convention (g *Graph); everything
else uses descriptive names.
2026-06-10 11:58:45 +02:00
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engine engine: undirected simple graph with deterministic neighbour order 2026-06-10 11:58:45 +02:00