One panel's whole world in one call: effective config in, echoed config + cascade result + undirected edge list out. Edges are [from, to] pairs with from < to in deterministic node order; Graph.Edges() walks the adjacency once, GraphEdges(config) rebuilds the seeded world (~25us) so Result stays lean and /api/comparison stays untouched. This closes the topology gap the design brief flagged; the frontend's seeded d3-force layout consumes these pairs. Go bits: [][2]int is a slice of fixed-size arrays; [2]int is a value type, comparable, and JSON-marshals to [a, b], exactly the wire shape the spec asks for. tygo regen includes a fix: engine.Strategy now maps to the generated Strategy type instead of decaying to 'any' in ScenarioRequest. Verified live through the dev stack: 7/120 reached, 351 edges.
87 lines
2.5 KiB
Go
87 lines
2.5 KiB
Go
package api
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import (
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"encoding/json"
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"net/http"
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"testing"
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"github.com/JustinZeus/spreadlab/internal/engine"
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)
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func postScenario(t *testing.T, request ScenarioRequest) *json.Decoder {
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t.Helper()
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body, err := json.Marshal(request)
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if err != nil {
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t.Fatal(err)
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}
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recorder := serve(t, http.MethodPost, "/api/scenario", body)
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if recorder.Code != http.StatusOK {
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t.Fatalf("status = %d, want %d; body: %s", recorder.Code, http.StatusOK, recorder.Body)
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}
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return json.NewDecoder(recorder.Body)
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}
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func TestScenarioEndpointReturnsResultAndTopology(t *testing.T) {
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request := ScenarioRequest{Config: engine.DefaultConfig(), Strategy: engine.StrategyMostConnected}
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var response ScenarioResponse
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if err := postScenario(t, request).Decode(&response); err != nil {
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t.Fatal(err)
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}
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if response.Result.NumReached != 7 { // the pinned golden value
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t.Errorf("NumReached = %d, want 7", response.Result.NumReached)
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}
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if response.Config != request.Config {
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t.Errorf("config not echoed: got %+v", response.Config)
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}
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if len(response.Edges) == 0 {
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t.Fatal("no edges returned")
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}
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for _, edge := range response.Edges {
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if edge[0] >= edge[1] || edge[1] >= request.Config.NumStudents {
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t.Fatalf("invalid edge %v", edge)
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}
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}
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// Determinism across requests is the shared-URL guarantee.
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var repeat ScenarioResponse
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if err := postScenario(t, request).Decode(&repeat); err != nil {
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t.Fatal(err)
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}
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if len(repeat.Edges) != len(response.Edges) || repeat.Edges[0] != response.Edges[0] {
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t.Error("edges differ across identical requests")
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}
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}
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func TestScenarioEndpointRejectsBadRequests(t *testing.T) {
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valid := engine.DefaultConfig()
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invalid := valid
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invalid.ForwardProb = 2.0
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encode := func(request ScenarioRequest) []byte {
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body, err := json.Marshal(request)
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if err != nil {
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t.Fatal(err)
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}
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return body
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}
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tests := []struct {
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name string
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body []byte
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}{
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{name: "not json", body: []byte("not json")},
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{name: "unknown field", body: []byte(`{"config":{},"strategy":"none","extra":1}`)},
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{name: "unknown strategy", body: encode(ScenarioRequest{Config: valid, Strategy: "telepathy"})},
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{name: "invalid config values", body: encode(ScenarioRequest{Config: invalid, Strategy: engine.StrategyNone})},
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}
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for _, testCase := range tests {
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t.Run(testCase.name, func(t *testing.T) {
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recorder := serve(t, http.MethodPost, "/api/scenario", testCase.body)
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if recorder.Code != http.StatusBadRequest {
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t.Errorf("status = %d, want %d; body: %s", recorder.Code, http.StatusBadRequest, recorder.Body)
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}
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})
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}
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}
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