package engine import "fmt" // Strategy selects who gets educated. type Strategy string const ( StrategyNone Strategy = "none" StrategyRandom Strategy = "random" StrategyMostConnected Strategy = "most-connected" ) // AllStrategies lists every strategy in display order. The CLI, and later // the API and frontend, read this one list; nothing redefines it. func AllStrategies() []Strategy { return []Strategy{StrategyNone, StrategyRandom, StrategyMostConnected} } // Config fully describes one simulation world. It is the single source of // truth for parameters: API and frontend types will be generated from the // structs in this file, never redefined by hand. Identical configs produce // identical results; all randomness flows from the three seeds. type Config struct { NumStudents int `json:"numStudents"` EdgesPerNode int `json:"edgesPerNode"` // attachment edges per new student (network density) TriangleProb float64 `json:"triangleProb"` // chance to close a friend-of-a-friend triangle ForwardProb float64 `json:"forwardProb"` // chance a student forwards the fake along an edge NumEducated int `json:"numEducated"` // students the education program reaches Origin int `json:"origin"` // student who first posts the fake GraphSeed uint64 `json:"graphSeed"` ThresholdSeed uint64 `json:"thresholdSeed"` EducationSeed uint64 `json:"educationSeed"` // used by the random strategy only } // DefaultConfig mirrors the Python prototype: a school year of 120 // students, educate 30% of them, forwarding probability 0.38. func DefaultConfig() Config { return Config{ NumStudents: 120, EdgesPerNode: 3, TriangleProb: 0.45, ForwardProb: 0.38, NumEducated: 36, Origin: 0, GraphSeed: 17, ThresholdSeed: 2, EducationSeed: 1, } } // Result is the outcome of one scenario run. type Result struct { Strategy Strategy `json:"strategy"` Educated []int `json:"educated"` ReachedAtRound []int `json:"reachedAtRound"` // per node; -1 means never reached NumReached int `json:"numReached"` NumRounds int `json:"numRounds"` ReachedPct float64 `json:"reachedPct"` } // GraphEdges builds the world's social network from the config's graph // fields and returns its undirected edge list. The same config always // yields the same edges (seeded generator), so the API can expose // topology separately without every Result carrying it. func GraphEdges(config Config) ([][2]int, error) { graph, err := HolmeKim(config.NumStudents, config.EdgesPerNode, config.TriangleProb, newRand(config.GraphSeed)) if err != nil { return nil, err } return graph.Edges(), nil } // RunScenario builds the world the config describes (network plus edge // thresholds), picks the educated students per strategy, and runs the // cascade. Scenarios with the same config share the same world, so // comparing strategies compares only the lever. func RunScenario(config Config, strategy Strategy) (Result, error) { if config.ForwardProb < 0 || config.ForwardProb > 1 { return Result{}, fmt.Errorf("scenario: need 0 <= forwardProb <= 1, got %v", config.ForwardProb) } if config.Origin < 0 || config.Origin >= config.NumStudents { return Result{}, fmt.Errorf("scenario: origin %d outside 0..%d", config.Origin, config.NumStudents-1) } if config.NumEducated < 0 { return Result{}, fmt.Errorf("scenario: need numEducated >= 0, got %d", config.NumEducated) } graph, err := HolmeKim(config.NumStudents, config.EdgesPerNode, config.TriangleProb, newRand(config.GraphSeed)) if err != nil { return Result{}, err } thresholds := NewEdgeThresholds(graph, newRand(config.ThresholdSeed)) var educated []int switch strategy { case StrategyNone: // nobody educated; the baseline case StrategyRandom: educated = EducateRandom(graph, config.Origin, config.NumEducated, newRand(config.EducationSeed)) case StrategyMostConnected: educated = EducateMostConnected(graph, config.Origin, config.NumEducated) default: return Result{}, fmt.Errorf("scenario: unknown strategy %q", strategy) } if educated == nil { educated = []int{} // a nil slice marshals to JSON null, not [] } cascade := RunCascade(graph, config.Origin, config.ForwardProb, educated, thresholds) return Result{ Strategy: strategy, Educated: educated, ReachedAtRound: cascade.ReachedAtRound, NumReached: cascade.NumReached, NumRounds: cascade.NumRounds, ReachedPct: 100 * float64(cascade.NumReached) / float64(config.NumStudents), }, nil }