Commit graph

18 commits

Author SHA1 Message Date
5c4a92b5a0 web: seed rerolls draw from a readable range
Per Justin: a full uint32 made rerolled seeds ten digits long. Rerolls
now draw 0-9999; still thousands of distinct worlds, but the advanced
fields and shared URLs stay legible.
2026-06-10 18:22:11 +02:00
c5cbfd3eea web: export menu, slice 11 of M3
The toolbar's Export button becomes a real menu: Data (JSON) downloads
{ base, panels, results } exactly as held in the store, Per-node CSV
writes one row per panel and node (educated flag, reachedAtRound with
-1 kept), and Picture (PNG) rasterizes each panel's live SVG with the
current theme's token values resolved, drawn side by side with labels
and the live percentage at the current round, plus legend and the
disclaimer footer line, at 2x. Items disable while a run is in flight
so exports always capture settled state.
2026-06-10 18:19:32 +02:00
3cd48ca7ea web: dots trickle in randomly per round, the share counts live
Per Justin: a round's dots no longer start fading together. Every node
gets a deterministic random appearance moment inside the first 70% of
the round interval (the rest is its fade), and a new roundProgress
value, driven by the playback frame loop, feeds the same jitter into
the panel stats: the big percentage and reached count now tick up
exactly as dots start appearing, in the cards, the mobile strip, and
the focus modal. Pausing, stepping, and seeking hold the full round;
reduced motion keeps discrete swaps.
2026-06-10 18:14:35 +02:00
609ba6f0dd web: mobile pass, slice 10 of M3
The MobileScoreStrip lands: sticky under the app bar, one pill per
panel with the round-synced colored share, horizontally scrollable (the
only horizontal scroller, verified at 320 px), tapping scrolls to the
panel (instant under reduced motion, scroll-margin clears the sticky
stack).

Touch targets reach 44 px on mobile: player buttons, panel kebabs, and
toolbar buttons; Export collapses to its icon so the toolbar stays one
row down to 320 px.
2026-06-10 18:09:51 +02:00
e0ecc5c6ba web: node tooltip with cross-panel echo, slice 9 of M3
Each node carries a transparent 12 px hit halo. Hovering shows the
single tooltip instance near the pointer: student number, state in that
panel at the current round (origin / forwarded in round n / educated,
refused / not reached), and the student's friend count from the real
edges. The same student simultaneously gets a 2 px ink echo ring in
every panel: the same kid, reached in one world, safe in another.

Dismissal via pointerleave, tap elsewhere, or Esc. A touch tap on a
node shows the tooltip without opening the focus modal; a mouse click
still falls through to the zoom button.
2026-06-10 18:03:42 +02:00
8929eeddb0 web: focus modal, slice 8 of M3
Clicking a panel's network (cursor zoom-in, a real button for keyboard
users) or its menu's Focus item opens the modal: the same SVG at the
same global round rendered up to 90vw/85vh over the spec scrim, with a
second PlayerBar docked in the footer sharing the store. Only the page
PlayerBar owns the global keyboard map, so keys are never handled
twice.

role=dialog with aria-modal, labelled by the panel name, focus moves in
and is trapped, Esc/X/scrim close, and focus returns to the opener.
focusPanelId already lives in the URL, so shared links open
pre-focused; on mobile the modal becomes a full-screen sheet.
2026-06-10 17:55:36 +02:00
eb1f7427c4 web: panel management, slice 7 of M3
The kebab menu goes live: Edit and Rename open the PanelEditorPopover
(rename focuses the label in its header), Duplicate copies with a
' copy' suffix and the next accent, Remove deletes immediately and is
disabled on the last panel. Add scenario opens the new panel's editor
right away, still capped at six.

The editor offers the strategy select plus every Config field as a row
against the base value: a differing value becomes an override
(highlighted row, per-field reset, chips on the card), typing the base
value back clears it, and runs touch only that panel through the
debounce. Engine 400s appear inline in the popover with the offending
field marked.

Per-panel failures now leave a rose dot on the kebab while the panel
keeps its last good result; the store tracks failed panel ids and
clears them on the next successful run. Field and strategy labels moved
to lib/fieldLabels so controls, editor, and table share one vocabulary.
2026-06-10 17:51:21 +02:00
fdc28ac686 web: world controls, slice 6 of M3
The lower grid completes: reach chart left, World card right. Two
headline levers (chance to forward, education budget as count plus
share) move instantly and rerun through the store's debounce; the
advanced disclosure holds students, friends per student, clique
tendency, first poster, and the three named seeds, each seed with a
dice reroll plus a Reroll world button (one coalesced run).

Engine 400s render inline under the card header in rose with the
offending field marked by name match; network failures keep using the
banner with retry. A graph-seed reroll remounts the network svg keyed
by graph hash, fading the new layout in over 200 ms.
2026-06-10 17:45:29 +02:00
da1d86aba7 web: reach-over-time chart with playhead, slice 5 of M3
Hand-rolled SVG as decided: dashed percent grid, one cumulative curve
per panel in its accent color, end labels via the shared formatPct, and
a playhead line with per-curve dots synced to the global round. The
cumulative-at-round counting moved into lib/reach.ts so the panel stats
and the chart cannot disagree.
2026-06-10 17:39:21 +02:00
e9d57b2082 web: node fade-in spans the whole round, playback never sits still
Per Justin: instead of a 250 ms pop followed by a still frame, each
newly reached node now fades and scales in across the full round
interval (scaled with playback speed, staggered per node), so the
animation reads as continuous motion like the prototype gif. Reduced
motion still collapses to discrete swaps.
2026-06-10 17:36:59 +02:00
0e3a14a0b3 web: playback, slice 4 of M3
usePlayback drives one global round on a rAF timer: 700 ms per round at
1x, speed pill cycling 0.5/1/2, play-once autoplay after the first load,
no looping; at the final round the play button becomes replay. Under
prefers-reduced-motion there is no autoplay, the page settles on the
final round, and the cadence slows to 1000 ms.

The PlayerBar is the mockup's centered pill with a native range
scrubber (one tick per round, aria-valuetext, seeking pauses) and the
global keyboard map: Space toggles, arrows step, Home/End jump; text
inputs and native control handling are left alone. A single polite live
region announces run updates, pauses, scrub releases, and the final
state.

Nodes reached in the current round pop in (scale 0.6 to 1, 250 ms
ease-out) with a small deterministic stagger so each round reads as a
wave. Per Justin's feedback the panel percentage and reached count now
follow the playhead instead of sitting on the final outcome; the hero
keeps the final numbers, since its sentence claims outcomes.
2026-06-10 17:15:38 +02:00
71baf10e73 web: the dashboard page, slice 3 of M3
The milestone 2 parity page becomes the spec's dashboard: app bar with
wordmark, disclaimer badge and About popover, theme toggle (persisted,
defaults to prefers-color-scheme, applied pre-mount to avoid a flash),
hero with the preset narrative and live toned percentages, scenario
toolbar, panel cards with skeleton loading and dim-while-refreshing,
legend, and footer. ComparisonTable evolves into the collapsed
ResultsTable (test moved along, plus a formatPct rounding case).

NetworkView renders the real topology with the spec's shape encodings.
The layout is seeded d3-force (mulberry32 random source, seeded initial
positions, 300 synchronous ticks, cached per graph hash); anisotropic
forceX/forceY pulls settle the cloud into the wide card shape so the
fit stays uniform-scale and the spacing organic. Justin asked for a
taller network area (380x230) and a reading caption under the legend;
the caption is study copy, so StudyPreset gains a readingCaption field.

Slices still to come keep their controls visibly parked: Export and the
panel kebab render disabled until slices 11 and 7.
2026-06-10 16:55:14 +02:00
2f21248c20 web: sim store, URL state scheme, debounced parallel runs (M3 slice 2)
useSimStore is the one reactive module singleton from the spec: panels
over a shared base config, runs debounced 400 ms, one POST /api/scenario
per panel in parallel, results swapped in atomically only when every
request succeeds. Failures keep the last good results; engine 400s are
routed to an inline validationError, everything else to the banner
message. Stale in-flight responses lose to newer runs per panel.

URL state follows spec section 7 (readable params, repeated panel=,
focus index, full fallback to the preset on any malformed part) and is
covered by round-trip and rejection tests. The study copy and initial
panels live in the deepfake-school preset module; formatPct is the
single percent-rounding rule.

The vitest tsconfig now keeps lib at ES2022 like the app config, and
prettier skips the tygo-generated src/types (drift guard stays green).
2026-06-10 16:36:26 +02:00
9a392b1860 api: POST /api/scenario returns result plus graph topology (M3 slice 1)
One panel's whole world in one call: effective config in, echoed
config + cascade result + undirected edge list out. Edges are
[from, to] pairs with from < to in deterministic node order;
Graph.Edges() walks the adjacency once, GraphEdges(config) rebuilds
the seeded world (~25us) so Result stays lean and /api/comparison
stays untouched. This closes the topology gap the design brief
flagged; the frontend's seeded d3-force layout consumes these pairs.
Go bits: [][2]int is a slice of fixed-size arrays; [2]int is a value
type, comparable, and JSON-marshals to [a, b], exactly the wire
shape the spec asks for.
tygo regen includes a fix: engine.Strategy now maps to the generated
Strategy type instead of decaying to 'any' in ScenarioRequest.
Verified live through the dev stack: 7/120 reached, 351 edges.
2026-06-10 15:48:48 +02:00
c935071bd1 web: parity page renders the three-scenario comparison from live data
App.vue fetches the default config, posts it to /api/comparison, and
renders ComparisonTable; the Vite dev server proxies /api to the Go
server so the browser sees one origin. src/lib/api.ts is the only
fetch code and uses exclusively generated types: no shape is defined
on the frontend. Scaffold example components removed.
Engine fix surfaced by the smoke test: a nil Go slice marshals to
JSON null, violating the generated 'educated: number[]' contract;
RunScenario now returns an empty slice instead.
Verified end to end: curl through the Vite proxy returns the golden
99/70/7. Vitest covers the table rendering; type-check, oxlint,
eslint clean. This completes the milestone 2 parity check.
2026-06-10 13:47:01 +02:00
e9f36f509e api: JSON API over the engine; server mode in cmd/spreadlab
internal/api stays a translation layer: decode (with
DisallowUnknownFields so typos 400 instead of silently defaulting),
run the engine, encode; all validation stays in the engine. Routes use
Go 1.22 mux patterns ('POST /api/comparison'), so wrong methods get
405 from the stdlib for free. httptest runs handlers fully in memory;
the API test re-pins the 99/70/7 golden values end to end.
ComparisonResponse is added to tygo.yaml with a type mapping so the
generated web/src/types/api.ts reuses the engine's TS types.
cmd/spreadlab now serves on -addr (default localhost:8080); -table
keeps the CLI comparison as a sanity check.
2026-06-10 13:03:12 +02:00
9bae4a9ca0 types: generate TypeScript from engine structs with tygo
tygo is pinned via go.mod's tool directive (Go 1.24+): the tool's
version is locked like any dependency and runs as 'go tool tygo', no
global install. 'go generate ./...' regenerates web/src/types/engine.ts
from Config/Result and their json tags; the generated file is committed
so the frontend builds without Go installed. The go:generate directive
anchors in a root generate.go because generate runs commands from the
declaring file's directory and tygo reads tygo.yaml from the cwd.
go.mod's ignore directive (Go 1.25+) keeps ./... from crawling into
web/node_modules, where some npm packages ship stray .go files.
2026-06-10 12:58:13 +02:00
f58f33c3fd web: scaffold Vue 3 + Vite app (create-vue, lean options)
Verbatim output of 'npm create vue@latest web -- --ts --vitest
--eslint --prettier' so this commit shows exactly what the official
scaffold generates; our own changes come separately. Lean per the
agreed choices: no Router/Pinia until a second page or shared state
exists. node_modules is ignored via the scaffold's own web/.gitignore.
2026-06-10 12:55:43 +02:00