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9 commits

Author SHA1 Message Date
609ba6f0dd web: mobile pass, slice 10 of M3
The MobileScoreStrip lands: sticky under the app bar, one pill per
panel with the round-synced colored share, horizontally scrollable (the
only horizontal scroller, verified at 320 px), tapping scrolls to the
panel (instant under reduced motion, scroll-margin clears the sticky
stack).

Touch targets reach 44 px on mobile: player buttons, panel kebabs, and
toolbar buttons; Export collapses to its icon so the toolbar stays one
row down to 320 px.
2026-06-10 18:09:51 +02:00
e0ecc5c6ba web: node tooltip with cross-panel echo, slice 9 of M3
Each node carries a transparent 12 px hit halo. Hovering shows the
single tooltip instance near the pointer: student number, state in that
panel at the current round (origin / forwarded in round n / educated,
refused / not reached), and the student's friend count from the real
edges. The same student simultaneously gets a 2 px ink echo ring in
every panel: the same kid, reached in one world, safe in another.

Dismissal via pointerleave, tap elsewhere, or Esc. A touch tap on a
node shows the tooltip without opening the focus modal; a mouse click
still falls through to the zoom button.
2026-06-10 18:03:42 +02:00
8929eeddb0 web: focus modal, slice 8 of M3
Clicking a panel's network (cursor zoom-in, a real button for keyboard
users) or its menu's Focus item opens the modal: the same SVG at the
same global round rendered up to 90vw/85vh over the spec scrim, with a
second PlayerBar docked in the footer sharing the store. Only the page
PlayerBar owns the global keyboard map, so keys are never handled
twice.

role=dialog with aria-modal, labelled by the panel name, focus moves in
and is trapped, Esc/X/scrim close, and focus returns to the opener.
focusPanelId already lives in the URL, so shared links open
pre-focused; on mobile the modal becomes a full-screen sheet.
2026-06-10 17:55:36 +02:00
fdc28ac686 web: world controls, slice 6 of M3
The lower grid completes: reach chart left, World card right. Two
headline levers (chance to forward, education budget as count plus
share) move instantly and rerun through the store's debounce; the
advanced disclosure holds students, friends per student, clique
tendency, first poster, and the three named seeds, each seed with a
dice reroll plus a Reroll world button (one coalesced run).

Engine 400s render inline under the card header in rose with the
offending field marked by name match; network failures keep using the
banner with retry. A graph-seed reroll remounts the network svg keyed
by graph hash, fading the new layout in over 200 ms.
2026-06-10 17:45:29 +02:00
da1d86aba7 web: reach-over-time chart with playhead, slice 5 of M3
Hand-rolled SVG as decided: dashed percent grid, one cumulative curve
per panel in its accent color, end labels via the shared formatPct, and
a playhead line with per-curve dots synced to the global round. The
cumulative-at-round counting moved into lib/reach.ts so the panel stats
and the chart cannot disagree.
2026-06-10 17:39:21 +02:00
0e3a14a0b3 web: playback, slice 4 of M3
usePlayback drives one global round on a rAF timer: 700 ms per round at
1x, speed pill cycling 0.5/1/2, play-once autoplay after the first load,
no looping; at the final round the play button becomes replay. Under
prefers-reduced-motion there is no autoplay, the page settles on the
final round, and the cadence slows to 1000 ms.

The PlayerBar is the mockup's centered pill with a native range
scrubber (one tick per round, aria-valuetext, seeking pauses) and the
global keyboard map: Space toggles, arrows step, Home/End jump; text
inputs and native control handling are left alone. A single polite live
region announces run updates, pauses, scrub releases, and the final
state.

Nodes reached in the current round pop in (scale 0.6 to 1, 250 ms
ease-out) with a small deterministic stagger so each round reads as a
wave. Per Justin's feedback the panel percentage and reached count now
follow the playhead instead of sitting on the final outcome; the hero
keeps the final numbers, since its sentence claims outcomes.
2026-06-10 17:15:38 +02:00
71baf10e73 web: the dashboard page, slice 3 of M3
The milestone 2 parity page becomes the spec's dashboard: app bar with
wordmark, disclaimer badge and About popover, theme toggle (persisted,
defaults to prefers-color-scheme, applied pre-mount to avoid a flash),
hero with the preset narrative and live toned percentages, scenario
toolbar, panel cards with skeleton loading and dim-while-refreshing,
legend, and footer. ComparisonTable evolves into the collapsed
ResultsTable (test moved along, plus a formatPct rounding case).

NetworkView renders the real topology with the spec's shape encodings.
The layout is seeded d3-force (mulberry32 random source, seeded initial
positions, 300 synchronous ticks, cached per graph hash); anisotropic
forceX/forceY pulls settle the cloud into the wide card shape so the
fit stays uniform-scale and the spacing organic. Justin asked for a
taller network area (380x230) and a reading caption under the legend;
the caption is study copy, so StudyPreset gains a readingCaption field.

Slices still to come keep their controls visibly parked: Export and the
panel kebab render disabled until slices 11 and 7.
2026-06-10 16:55:14 +02:00
c935071bd1 web: parity page renders the three-scenario comparison from live data
App.vue fetches the default config, posts it to /api/comparison, and
renders ComparisonTable; the Vite dev server proxies /api to the Go
server so the browser sees one origin. src/lib/api.ts is the only
fetch code and uses exclusively generated types: no shape is defined
on the frontend. Scaffold example components removed.
Engine fix surfaced by the smoke test: a nil Go slice marshals to
JSON null, violating the generated 'educated: number[]' contract;
RunScenario now returns an empty slice instead.
Verified end to end: curl through the Vite proxy returns the golden
99/70/7. Vitest covers the table rendering; type-check, oxlint,
eslint clean. This completes the milestone 2 parity check.
2026-06-10 13:47:01 +02:00
f58f33c3fd web: scaffold Vue 3 + Vite app (create-vue, lean options)
Verbatim output of 'npm create vue@latest web -- --ts --vitest
--eslint --prettier' so this commit shows exactly what the official
scaffold generates; our own changes come separately. Lean per the
agreed choices: no Router/Pinia until a second page or shared state
exists. node_modules is ignored via the scaffold's own web/.gitignore.
2026-06-10 12:55:43 +02:00