engine: tune the default world to a soft program
DefaultConfig now describes a more realistic world: a moderately novel fake (novelty 0.3), some ambient harm awareness (0.2), and a strong but imperfect education program (programEffect 0.8) so educated students mostly, not always, refuse. The headline shifts from 99/70/7 (a perfect program) to 100/83/21 out of 120 (83/69/18 percent): no program >> random >> most-connected still holds, targeting still wins by ~4x, but the program is no longer a perfect wall. Golden values re-pinned in the engine and API tests; the preset base matches. The forward-chance formula test now neutralises its baseline so it pins the formula, not the tuned defaults.
This commit is contained in:
parent
4ac7ba1624
commit
c1201caf11
6 changed files with 27 additions and 18 deletions
|
|
@ -23,13 +23,16 @@ func runAllStrategies(t *testing.T) map[Strategy]Result {
|
|||
}
|
||||
|
||||
func TestRunScenarioGoldenReachValues(t *testing.T) {
|
||||
// Pinned from the first verified run (2026-06-10). The prototype's
|
||||
// figure showed 102/77/10 out of 120 (85%/64%/8%); ours is the same
|
||||
// story with different dice.
|
||||
// Pinned for the tuned default world (2026-06-18): a moderately novel
|
||||
// fake, some ambient harm awareness, and a strong-but-imperfect program
|
||||
// (programEffect 0.8), so educated students mostly refuse rather than
|
||||
// never forwarding. The prototype's figure showed 102/77/10 (85/64/8);
|
||||
// the story (no program >> random >> most-connected) is the same, the
|
||||
// dice and the soft program differ.
|
||||
wantReached := map[Strategy]int{
|
||||
StrategyNone: 99, // 82%
|
||||
StrategyRandom: 70, // 58%
|
||||
StrategyMostConnected: 7, // 6%
|
||||
StrategyNone: 100, // 83%
|
||||
StrategyRandom: 83, // 69%
|
||||
StrategyMostConnected: 21, // 18%
|
||||
}
|
||||
results := runAllStrategies(t)
|
||||
for strategy, result := range results {
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue