engine: tune the default world to a soft program

DefaultConfig now describes a more realistic world: a moderately novel fake
(novelty 0.3), some ambient harm awareness (0.2), and a strong but imperfect
education program (programEffect 0.8) so educated students mostly, not always,
refuse. The headline shifts from 99/70/7 (a perfect program) to 100/83/21 out
of 120 (83/69/18 percent): no program >> random >> most-connected still holds,
targeting still wins by ~4x, but the program is no longer a perfect wall.
Golden values re-pinned in the engine and API tests; the preset base matches.
The forward-chance formula test now neutralises its baseline so it pins the
formula, not the tuned defaults.
This commit is contained in:
Justin Visser 2026-06-18 22:19:44 +02:00
parent 4ac7ba1624
commit c1201caf11
6 changed files with 27 additions and 18 deletions

View file

@ -7,7 +7,13 @@ import "testing"
// the program scales an educated student) in terms of the weight constants,
// so tuning the weights later does not silently break the relationships.
func TestForwardChance(t *testing.T) {
base := DefaultConfig() // ForwardProb 0.38, novelty/harm 0, programEffect 1
// A neutral baseline (the tuned DefaultConfig now carries novelty, harm
// awareness and a soft program); these assertions pin the formula's
// shape, not the default values.
base := DefaultConfig()
base.Novelty = 0
base.HarmAwareness = 0
base.ProgramEffect = 1
t.Run("default not educated is the baseline", func(t *testing.T) {
if got := base.ForwardChance(false); got != base.ForwardProb {

View file

@ -50,10 +50,10 @@ func DefaultConfig() Config {
EdgesPerNode: 3,
TriangleProb: 0.45,
ForwardProb: 0.38,
Novelty: 0, // behaviour-neutral until the model is tuned (slice 4)
HarmAwareness: 0, // "
Novelty: 0.3, // a moderately novel/shocking fake
HarmAwareness: 0.2, // some ambient AI-literacy / harm awareness in the year group
NumEducated: 36,
ProgramEffect: 1.0, // a perfect program: today's hard block, softened in slice 4
ProgramEffect: 0.8, // a strong but imperfect program: educated students mostly, not always, refuse
Origin: 0,
GraphSeed: 17,
ThresholdSeed: 2,

View file

@ -23,13 +23,16 @@ func runAllStrategies(t *testing.T) map[Strategy]Result {
}
func TestRunScenarioGoldenReachValues(t *testing.T) {
// Pinned from the first verified run (2026-06-10). The prototype's
// figure showed 102/77/10 out of 120 (85%/64%/8%); ours is the same
// story with different dice.
// Pinned for the tuned default world (2026-06-18): a moderately novel
// fake, some ambient harm awareness, and a strong-but-imperfect program
// (programEffect 0.8), so educated students mostly refuse rather than
// never forwarding. The prototype's figure showed 102/77/10 (85/64/8);
// the story (no program >> random >> most-connected) is the same, the
// dice and the soft program differ.
wantReached := map[Strategy]int{
StrategyNone: 99, // 82%
StrategyRandom: 70, // 58%
StrategyMostConnected: 7, // 6%
StrategyNone: 100, // 83%
StrategyRandom: 83, // 69%
StrategyMostConnected: 21, // 18%
}
results := runAllStrategies(t)
for strategy, result := range results {