api: POST /api/scenario returns result plus graph topology (M3 slice 1)

One panel's whole world in one call: effective config in, echoed
config + cascade result + undirected edge list out. Edges are
[from, to] pairs with from < to in deterministic node order;
Graph.Edges() walks the adjacency once, GraphEdges(config) rebuilds
the seeded world (~25us) so Result stays lean and /api/comparison
stays untouched. This closes the topology gap the design brief
flagged; the frontend's seeded d3-force layout consumes these pairs.
Go bits: [][2]int is a slice of fixed-size arrays; [2]int is a value
type, comparable, and JSON-marshals to [a, b], exactly the wire
shape the spec asks for.
tygo regen includes a fix: engine.Strategy now maps to the generated
Strategy type instead of decaying to 'any' in ScenarioRequest.
Verified live through the dev stack: 7/120 reached, 351 edges.
This commit is contained in:
Justin Visser 2026-06-10 15:48:48 +02:00
parent 8c8d5bca11
commit 9a392b1860
12 changed files with 1790 additions and 2 deletions

View file

@ -48,3 +48,18 @@ func (g *Graph) Degree(u int) int { return len(g.adj[u]) }
// Neighbors returns u's neighbours in insertion order. The slice is the
// graph's own storage: callers must not modify it.
func (g *Graph) Neighbors(u int) []int { return g.adj[u] }
// Edges returns every undirected edge exactly once as a [from, to] pair
// with from < to, in deterministic node order. The slice is freshly
// allocated; callers may keep it.
func (g *Graph) Edges() [][2]int {
edges := make([][2]int, 0, g.edges)
for node := range g.NumNodes() {
for _, neighbor := range g.adj[node] {
if node < neighbor {
edges = append(edges, [2]int{node, neighbor})
}
}
}
return edges
}