api: POST /api/scenario returns result plus graph topology (M3 slice 1)
One panel's whole world in one call: effective config in, echoed config + cascade result + undirected edge list out. Edges are [from, to] pairs with from < to in deterministic node order; Graph.Edges() walks the adjacency once, GraphEdges(config) rebuilds the seeded world (~25us) so Result stays lean and /api/comparison stays untouched. This closes the topology gap the design brief flagged; the frontend's seeded d3-force layout consumes these pairs. Go bits: [][2]int is a slice of fixed-size arrays; [2]int is a value type, comparable, and JSON-marshals to [a, b], exactly the wire shape the spec asks for. tygo regen includes a fix: engine.Strategy now maps to the generated Strategy type instead of decaying to 'any' in ScenarioRequest. Verified live through the dev stack: 7/120 reached, 351 edges.
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12 changed files with 1790 additions and 2 deletions
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@ -19,6 +19,23 @@ type ComparisonResponse struct {
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Results []engine.Result `json:"results"`
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}
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// ScenarioRequest is the body of POST /api/scenario: one panel's effective
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// config plus its strategy.
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type ScenarioRequest struct {
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Config engine.Config `json:"config"`
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Strategy engine.Strategy `json:"strategy"`
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}
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// ScenarioResponse carries everything one dashboard panel needs: the
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// echoed config, the cascade result, and the network topology as
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// [from, to] node-index pairs (deterministic from the config's graph
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// fields) for the frontend's force layout.
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type ScenarioResponse struct {
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Config engine.Config `json:"config"`
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Result engine.Result `json:"result"`
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Edges [][2]int `json:"edges"`
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}
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// errorResponse is the JSON shape of every non-2xx body.
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type errorResponse struct {
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Error string `json:"error"`
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@ -31,6 +48,7 @@ func NewServer() http.Handler {
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mux := http.NewServeMux()
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mux.HandleFunc("GET /api/config/default", handleDefaultConfig)
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mux.HandleFunc("POST /api/comparison", handleComparison)
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mux.HandleFunc("POST /api/scenario", handleScenario)
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return mux
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}
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@ -62,6 +80,30 @@ func handleComparison(w http.ResponseWriter, r *http.Request) {
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writeJSON(w, http.StatusOK, ComparisonResponse{Config: config, Results: results})
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}
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func handleScenario(w http.ResponseWriter, r *http.Request) {
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decoder := json.NewDecoder(r.Body)
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decoder.DisallowUnknownFields()
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var request ScenarioRequest
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if err := decoder.Decode(&request); err != nil {
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writeError(w, http.StatusBadRequest, fmt.Errorf("invalid request: %w", err))
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return
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}
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result, err := engine.RunScenario(request.Config, request.Strategy)
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if err != nil {
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writeError(w, http.StatusBadRequest, err)
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return
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}
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// Building the graph again for its edges costs ~25us (seeded, so it is
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// the identical world the scenario ran in).
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edges, err := engine.GraphEdges(request.Config)
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if err != nil {
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writeError(w, http.StatusBadRequest, err)
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return
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}
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writeJSON(w, http.StatusOK, ScenarioResponse{Config: request.Config, Result: result, Edges: edges})
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}
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// writeJSON marshals first and writes after, so an encoding failure can
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// still become a clean 500 instead of a half-written body.
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func writeJSON(w http.ResponseWriter, status int, payload any) {
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