engine: Config, scenario runner, golden regression tests; demo CLI
Config is the single source of truth for parameters (TS types will be generated from these structs in milestone 2); all randomness flows from its three seeds, so identical configs give identical results. Golden test pins the default world: none=99/120 (82%), random=70/120 (58%), most-connected=7/120 (6%). Same story as the prototype's 85/64/8 with different dice; the ordering and the collapse are asserted explicitly, exact Python numbers are out of scope by design. 'go run ./cmd/spreadlab' prints the three-scenario comparison. This completes milestone 1 (engine ported, parameterised, tested).
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3 changed files with 216 additions and 4 deletions
87
internal/engine/scenario_test.go
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87
internal/engine/scenario_test.go
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package engine
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import "testing"
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// Golden regression tests, per the handoff: exact reach values are pinned
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// for the default (fixed-seed) config so any change to engine behaviour
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// shows up as a diff, and the qualitative ordering vs the prototype is
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// asserted explicitly. The exact numbers intentionally differ from the
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// Python figure (different RNG); the SHAPE of the result must match:
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// no program >> random >> most-connected, with most-connected collapsing.
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func runAllStrategies(t *testing.T) map[Strategy]Result {
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t.Helper()
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results := make(map[Strategy]Result)
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for _, strategy := range []Strategy{StrategyNone, StrategyRandom, StrategyMostConnected} {
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result, err := RunScenario(DefaultConfig(), strategy)
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if err != nil {
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t.Fatalf("RunScenario(%q): %v", strategy, err)
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}
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results[strategy] = result
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}
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return results
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}
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func TestRunScenarioGoldenReachValues(t *testing.T) {
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// Pinned from the first verified run (2026-06-10). The prototype's
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// figure showed 102/77/10 out of 120 (85%/64%/8%); ours is the same
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// story with different dice.
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wantReached := map[Strategy]int{
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StrategyNone: 99, // 82%
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StrategyRandom: 70, // 58%
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StrategyMostConnected: 7, // 6%
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}
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results := runAllStrategies(t)
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for strategy, result := range results {
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t.Logf("%-15s educated=%2d reached=%3d/120 (%.0f%%) rounds=%d",
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strategy, len(result.Educated), result.NumReached, result.ReachedPct, result.NumRounds)
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if want, pinned := wantReached[strategy]; pinned && result.NumReached != want {
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t.Errorf("%s: NumReached = %d, want %d", strategy, result.NumReached, want)
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}
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}
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}
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func TestRunScenarioQualitativeOrdering(t *testing.T) {
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results := runAllStrategies(t)
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noProgram := results[StrategyNone].NumReached
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random := results[StrategyRandom].NumReached
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mostConnected := results[StrategyMostConnected].NumReached
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if noProgram <= random || random <= mostConnected {
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t.Errorf("want noProgram > random > mostConnected, got %d, %d, %d",
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noProgram, random, mostConnected)
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}
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if noProgram < 60 { // an unchecked cascade must reach most of the school
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t.Errorf("no program reached only %d/120, expected a majority", noProgram)
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}
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if mostConnected > 30 { // educating the hubs must collapse the spread
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t.Errorf("most-connected still reached %d/120, expected a collapse", mostConnected)
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}
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}
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func TestRunScenarioRejectsInvalidInput(t *testing.T) {
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tests := []struct {
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name string
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mutate func(*Config)
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}{
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{name: "forward probability above one", mutate: func(c *Config) { c.ForwardProb = 1.5 }},
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{name: "origin out of range", mutate: func(c *Config) { c.Origin = 120 }},
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{name: "negative educated count", mutate: func(c *Config) { c.NumEducated = -1 }},
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{name: "edges per node too large", mutate: func(c *Config) { c.EdgesPerNode = 120 }},
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}
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for _, testCase := range tests {
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t.Run(testCase.name, func(t *testing.T) {
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config := DefaultConfig()
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testCase.mutate(&config)
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if _, err := RunScenario(config, StrategyNone); err == nil {
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t.Error("RunScenario accepted an invalid config")
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}
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})
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}
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t.Run("unknown strategy", func(t *testing.T) {
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if _, err := RunScenario(DefaultConfig(), Strategy("telepathy")); err == nil {
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t.Error("RunScenario accepted an unknown strategy")
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}
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})
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}
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