# Wholphin developer's guide See also the [Contributing](CONTRIBUTING.md) guide for general information on contributing to the project. ## Overview This project is an Android TV client for Jellyfin. It is written in Kotlin and uses the official [Jellyfin Kotlin SDK](https://github.com/jellyfin/jellyfin-sdk-kotlin) to interact with the server. The app is a single Activity (`MainActivity`) with MVVM architecture. The app uses: * [Compose](https://developer.android.com/jetpack/compose) for the UI * [Navigation 3](https://developer.android.com/guide/navigation/navigation-3) for navigating app screen * [Room](https://developer.android.com/training/data-storage/room) & [DataStore](https://developer.android.com/topic/libraries/architecture/datastore) for local data storage * [Hilt](https://developer.android.com/training/dependency-injection/hilt-android) for dependency injection * [Media3/ExoPlayer](https://developer.android.com/media/media3/exoplayer) for media playback * [Coil](https://coil-kt.github.io/coil/) for image loading * [OkHttp](https://square.github.io/okhttp/) for HTTP requests ## Getting started We follow GitHub's fork & pull request model for contributions. After forking and cloning your fork, you can import the project into Android Studio. You need a compatible Android Studio version for the configured AGP. This is generally `Narwhal 3 Feature Drop | 2025.1.3` or newer. See https://developer.android.com/build/releases/gradle-plugin and [`libs.versions.toml](./gradle/libs.versions.toml). ### Code organization Code is split into several packages: - `data` - app-specific data models and services - `preferences` - Non-UI related code for user settings and preferences - `services` - hilt injectable services often used by ViewModels for API calls - `ui` - User interface code and ViewModels - `util` - Utility classes and functions ### FFmpeg decoder module The app ships with [media3 ffmpeg decoder module](https://github.com/androidx/media/blob/release/libraries/decoder_ffmpeg/README.md). It is not required to build the extension in order to build the app locally. You can build the module on MacOS or Linux with the [`./build_ffmpeg_decoder.sh`](./build_ffmpeg_decoder.sh) script. You must have the [Android NDK](https://developer.android.com/ndk) installed.